> There are three "worlds", each one is actually a union of it's objects
> and light sources and a 1000-unit-radius sphere for the sky, I then
> translate each world far enough that it is outside the spheres of the
> other worlds. This technique lets me set up each individual world
> centered around the origin and could be combined with declared
> transformations to make managing the separate worlds quite easy. The
> only restriction with this technique is that you can't use shadowless
> lights, because they will affect objects in other worlds.
You could place them far enough away from each other that your
fade_distances make up for that... Or if there's a way to make lights affect
only certain objects.
Post a reply to this message
|